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osgAnimation::RigTransformHardware Class Reference

This class manage format for hardware skinning. More...

Inheritance diagram for osgAnimation::RigTransformHardware:
osgAnimation::RigTransform osg::Referenced

Classes

struct  IndexWeightEntry
 

Public Types

typedef osg::Matrix MatrixType
 
typedef osgAnimation::Bone BoneType
 
typedef std::vector
< osg::ref_ptr< osg::Vec4Array > > 
BoneWeightAttribList
 
typedef std::vector
< osg::ref_ptr< BoneType > > 
BonePalette
 
typedef std::vector< osg::MatrixMatrixPalette
 
typedef std::vector
< std::vector
< IndexWeightEntry > > 
VertexIndexWeightList
 

Public Member Functions

 RigTransformHardware ()
 
osg::Vec4ArraygetVertexAttrib (int index)
 
int getNumVertexAttrib ()
 
osg::UniformgetMatrixPaletteUniform ()
 
void computeMatrixPaletteUniform (const osg::Matrix &transformFromSkeletonToGeometry, const osg::Matrix &invTransformFromSkeletonToGeometry)
 
int getNumBonesPerVertex () const
 
int getNumVertexes () const
 
bool createPalette (int nbVertexes, BoneMap boneMap, const VertexInfluenceSet::VertexIndexToBoneWeightMap &vertexIndexToBoneWeightMap)
 
virtual void operator() (RigGeometry &)
 
void setShader (osg::Shader *)
 
- Public Member Functions inherited from osgAnimation::RigTransform
 RigTransform ()
 
virtual ~RigTransform ()
 
- Public Member Functions inherited from osg::Referenced
 Referenced ()
 
 Referenced (bool threadSafeRefUnref)
 
 Referenced (const Referenced &)
 
Referencedoperator= (const Referenced &)
 
virtual void setThreadSafeRefUnref (bool threadSafe)
 
bool getThreadSafeRefUnref () const
 
OpenThreads::MutexgetRefMutex () const
 
int ref () const
 
int unref () const
 
int unref_nodelete () const
 
int referenceCount () const
 
ObserverSetgetObserverSet () const
 
ObserverSetgetOrCreateObserverSet () const
 
void addObserver (Observer *observer) const
 
void removeObserver (Observer *observer) const
 

Protected Member Functions

bool init (RigGeometry &)
 
BoneWeightAttribList createVertexAttribList ()
 
osg::UniformcreateVertexUniform ()
 
- Protected Member Functions inherited from osg::Referenced
virtual ~Referenced ()
 
void signalObserversAndDelete (bool signalDelete, bool doDelete) const
 
void deleteUsingDeleteHandler () const
 

Protected Attributes

int _bonesPerVertex
 
int _nbVertexes
 
VertexIndexWeightList _vertexIndexMatrixWeightList
 
BonePalette _bonePalette
 
BoneWeightAttribList _boneWeightAttribArrays
 
osg::ref_ptr< osg::Uniform_uniformMatrixPalette
 
osg::ref_ptr< osg::Shader > _shader
 
bool _needInit
 
- Protected Attributes inherited from osg::Referenced
OpenThreads::AtomicPtr _observerSet
 
OpenThreads::Atomic _refCount
 

Additional Inherited Members

- Static Public Member Functions inherited from osg::Referenced
static OpenThreads::MutexgetGlobalReferencedMutex ()
 
static void setThreadSafeReferenceCounting (bool enableThreadSafeReferenceCounting)
 
static bool getThreadSafeReferenceCounting ()
 
static void setDeleteHandler (DeleteHandler *handler)
 
static DeleteHandlergetDeleteHandler ()
 

Detailed Description

This class manage format for hardware skinning.

Member Typedef Documentation

Constructor & Destructor Documentation

osgAnimation::RigTransformHardware::RigTransformHardware ( )

Member Function Documentation

void osgAnimation::RigTransformHardware::computeMatrixPaletteUniform ( const osg::Matrix transformFromSkeletonToGeometry,
const osg::Matrix invTransformFromSkeletonToGeometry 
)
bool osgAnimation::RigTransformHardware::createPalette ( int  nbVertexes,
BoneMap  boneMap,
const VertexInfluenceSet::VertexIndexToBoneWeightMap vertexIndexToBoneWeightMap 
)
BoneWeightAttribList osgAnimation::RigTransformHardware::createVertexAttribList ( )
protected
osg::Uniform* osgAnimation::RigTransformHardware::createVertexUniform ( )
protected
osg::Uniform* osgAnimation::RigTransformHardware::getMatrixPaletteUniform ( )
int osgAnimation::RigTransformHardware::getNumBonesPerVertex ( ) const
int osgAnimation::RigTransformHardware::getNumVertexAttrib ( )
int osgAnimation::RigTransformHardware::getNumVertexes ( ) const
osg::Vec4Array* osgAnimation::RigTransformHardware::getVertexAttrib ( int  index)
bool osgAnimation::RigTransformHardware::init ( RigGeometry )
protected
virtual void osgAnimation::RigTransformHardware::operator() ( RigGeometry )
virtual

Reimplemented from osgAnimation::RigTransform.

void osgAnimation::RigTransformHardware::setShader ( osg::Shader *  )

Member Data Documentation

BonePalette osgAnimation::RigTransformHardware::_bonePalette
protected
int osgAnimation::RigTransformHardware::_bonesPerVertex
protected
BoneWeightAttribList osgAnimation::RigTransformHardware::_boneWeightAttribArrays
protected
int osgAnimation::RigTransformHardware::_nbVertexes
protected
bool osgAnimation::RigTransformHardware::_needInit
protected
osg::ref_ptr<osg::Shader> osgAnimation::RigTransformHardware::_shader
protected
osg::ref_ptr<osg::Uniform> osgAnimation::RigTransformHardware::_uniformMatrixPalette
protected
VertexIndexWeightList osgAnimation::RigTransformHardware::_vertexIndexMatrixWeightList
protected

The documentation for this class was generated from the following file: