; File generated automatically from ../wine/dlls/wined3d/wined3d.spec; do not edit!

LIBRARY wined3d.dll

EXPORTS
  wined3d_mutex_lock @1
  wined3d_mutex_unlock @2
  wined3d_calculate_format_pitch @3
  wined3d_check_depth_stencil_match @4
  wined3d_check_device_format @5
  wined3d_check_device_format_conversion @6
  wined3d_check_device_multisample_type @7
  wined3d_check_device_type @8
  wined3d_create @9
  wined3d_decref @10
  wined3d_get_adapter @11
  wined3d_get_adapter_count @12
  wined3d_get_device_caps @13
  wined3d_incref @14
  wined3d_register_software_device @15
  wined3d_register_window @16
  wined3d_unregister_windows @17
  wined3d_adapter_get_identifier @18
  wined3d_adapter_get_output @19
  wined3d_adapter_get_output_count @20
  wined3d_blend_state_create @21
  wined3d_blend_state_decref @22
  wined3d_blend_state_get_parent @23
  wined3d_blend_state_incref @24
  wined3d_buffer_create @25
  wined3d_buffer_decref @26
  wined3d_buffer_get_parent @27
  wined3d_buffer_get_resource @28
  wined3d_buffer_incref @29
  wined3d_device_acquire_focus_window @30
  wined3d_device_apply_stateblock @31
  wined3d_device_begin_scene @32
  wined3d_device_clear @33
  wined3d_device_clear_rendertarget_view @34
  wined3d_device_clear_unordered_access_view_uint @35
  wined3d_device_copy_resource @36
  wined3d_device_copy_sub_resource_region @37
  wined3d_device_copy_uav_counter @38
  wined3d_device_create @39
  wined3d_device_decref @40
  wined3d_device_dispatch_compute @41
  wined3d_device_dispatch_compute_indirect @42
  wined3d_device_draw_indexed_primitive @43
  wined3d_device_draw_indexed_primitive_instanced @44
  wined3d_device_draw_indexed_primitive_instanced_indirect @45
  wined3d_device_draw_primitive @46
  wined3d_device_draw_primitive_instanced @47
  wined3d_device_draw_primitive_instanced_indirect @48
  wined3d_device_end_scene @49
  wined3d_device_evict_managed_resources @50
  wined3d_device_get_available_texture_mem @51
  wined3d_device_get_blend_state @52
  wined3d_device_get_clip_status @53
  wined3d_device_get_compute_shader @54
  wined3d_device_get_constant_buffer @55
  wined3d_device_get_creation_parameters @56
  wined3d_device_get_cs_resource_view @57
  wined3d_device_get_cs_sampler @58
  wined3d_device_get_cs_uav @59
  wined3d_device_get_depth_stencil_view @60
  wined3d_device_get_device_caps @61
  wined3d_device_get_display_mode @62
  wined3d_device_get_domain_shader @63
  wined3d_device_get_ds_resource_view @64
  wined3d_device_get_ds_sampler @65
  wined3d_device_get_feature_level @66
  wined3d_device_get_gamma_ramp @67
  wined3d_device_get_geometry_shader @68
  wined3d_device_get_gs_resource_view @69
  wined3d_device_get_gs_sampler @70
  wined3d_device_get_hs_resource_view @71
  wined3d_device_get_hs_sampler @72
  wined3d_device_get_hull_shader @73
  wined3d_device_get_index_buffer @74
  wined3d_device_get_max_frame_latency @75
  wined3d_device_get_npatch_mode @76
  wined3d_device_get_pixel_shader @77
  wined3d_device_get_predication @78
  wined3d_device_get_primitive_type @79
  wined3d_device_get_ps_resource_view @80
  wined3d_device_get_ps_sampler @81
  wined3d_device_get_raster_status @82
  wined3d_device_get_rasterizer_state @83
  wined3d_device_get_render_state @84
  wined3d_device_get_rendertarget_view @85
  wined3d_device_get_scissor_rects @86
  wined3d_device_get_software_vertex_processing @87
  wined3d_device_get_stream_output @88
  wined3d_device_get_stream_source @89
  wined3d_device_get_swapchain @90
  wined3d_device_get_swapchain_count @91
  wined3d_device_get_unordered_access_view @92
  wined3d_device_get_vertex_declaration @93
  wined3d_device_get_vertex_shader @94
  wined3d_device_get_viewports @95
  wined3d_device_get_vs_resource_view @96
  wined3d_device_get_vs_sampler @97
  wined3d_device_get_wined3d @98
  wined3d_device_incref @99
  wined3d_device_process_vertices @100
  wined3d_device_release_focus_window @101
  wined3d_device_reset @102
  wined3d_device_resolve_sub_resource @103
  wined3d_device_set_base_vertex_index @104
  wined3d_device_set_blend_state @105
  wined3d_device_set_clip_status @106
  wined3d_device_set_compute_shader @107
  wined3d_device_set_constant_buffer @108
  wined3d_device_set_cs_resource_view @109
  wined3d_device_set_cs_sampler @110
  wined3d_device_set_cs_uav @111
  wined3d_device_set_cursor_position @112
  wined3d_device_set_cursor_properties @113
  wined3d_device_set_depth_stencil_view @114
  wined3d_device_set_dialog_box_mode @115
  wined3d_device_set_domain_shader @116
  wined3d_device_set_ds_resource_view @117
  wined3d_device_set_ds_sampler @118
  wined3d_device_set_gamma_ramp @119
  wined3d_device_set_geometry_shader @120
  wined3d_device_set_gs_resource_view @121
  wined3d_device_set_gs_sampler @122
  wined3d_device_set_hs_resource_view @123
  wined3d_device_set_hs_sampler @124
  wined3d_device_set_hull_shader @125
  wined3d_device_set_index_buffer @126
  wined3d_device_set_max_frame_latency @127
  wined3d_device_set_multithreaded @128
  wined3d_device_set_npatch_mode @129
  wined3d_device_set_pixel_shader @130
  wined3d_device_set_predication @131
  wined3d_device_set_primitive_type @132
  wined3d_device_set_ps_resource_view @133
  wined3d_device_set_ps_sampler @134
  wined3d_device_set_rasterizer_state @135
  wined3d_device_set_render_state @136
  wined3d_device_set_rendertarget_view @137
  wined3d_device_set_scissor_rects @138
  wined3d_device_set_software_vertex_processing @139
  wined3d_device_set_stream_output @140
  wined3d_device_set_stream_source @141
  wined3d_device_set_unordered_access_view @142
  wined3d_device_set_vertex_declaration @143
  wined3d_device_set_vertex_shader @144
  wined3d_device_set_viewports @145
  wined3d_device_set_vs_resource_view @146
  wined3d_device_set_vs_sampler @147
  wined3d_device_show_cursor @148
  wined3d_device_update_sub_resource @149
  wined3d_device_update_texture @150
  wined3d_device_validate_device @151
  wined3d_output_find_closest_matching_mode @152
  wined3d_output_get_adapter @153
  wined3d_output_get_desc @154
  wined3d_output_get_display_mode @155
  wined3d_output_get_mode @156
  wined3d_output_get_mode_count @157
  wined3d_output_get_raster_status @158
  wined3d_output_release_ownership @159
  wined3d_output_set_display_mode @160
  wined3d_output_take_ownership @161
  wined3d_palette_create @162
  wined3d_palette_decref @163
  wined3d_palette_get_entries @164
  wined3d_palette_apply_to_dc @165
  wined3d_palette_incref @166
  wined3d_palette_set_entries @167
  wined3d_query_create @168
  wined3d_query_decref @169
  wined3d_query_get_data @170
  wined3d_query_get_data_size @171
  wined3d_query_get_parent @172
  wined3d_query_get_type @173
  wined3d_query_incref @174
  wined3d_query_issue @175
  wined3d_rasterizer_state_create @176
  wined3d_rasterizer_state_decref @177
  wined3d_rasterizer_state_get_parent @178
  wined3d_rasterizer_state_incref @179
  wined3d_resource_get_desc @180
  wined3d_resource_get_parent @181
  wined3d_resource_get_priority @182
  wined3d_resource_map @183
  wined3d_resource_preload @184
  wined3d_resource_set_parent @185
  wined3d_resource_set_priority @186
  wined3d_resource_unmap @187
  wined3d_rendertarget_view_create @188
  wined3d_rendertarget_view_create_from_sub_resource @189
  wined3d_rendertarget_view_decref @190
  wined3d_rendertarget_view_get_parent @191
  wined3d_rendertarget_view_get_resource @192
  wined3d_rendertarget_view_get_sub_resource_parent @193
  wined3d_rendertarget_view_incref @194
  wined3d_rendertarget_view_set_parent @195
  wined3d_sampler_create @196
  wined3d_sampler_decref @197
  wined3d_sampler_get_parent @198
  wined3d_sampler_incref @199
  wined3d_shader_create_cs @200
  wined3d_shader_create_ds @201
  wined3d_shader_create_gs @202
  wined3d_shader_create_hs @203
  wined3d_shader_create_ps @204
  wined3d_shader_create_vs @205
  wined3d_shader_decref @206
  wined3d_shader_get_byte_code @207
  wined3d_shader_get_parent @208
  wined3d_shader_incref @209
  wined3d_shader_set_local_constants_float @210
  wined3d_shader_resource_view_create @211
  wined3d_shader_resource_view_decref @212
  wined3d_shader_resource_view_generate_mipmaps @213
  wined3d_shader_resource_view_get_parent @214
  wined3d_shader_resource_view_incref @215
  wined3d_stateblock_apply @216
  wined3d_stateblock_capture @217
  wined3d_stateblock_create @218
  wined3d_stateblock_decref @219
  wined3d_stateblock_get_light @220
  wined3d_stateblock_get_state @221
  wined3d_stateblock_incref @222
  wined3d_stateblock_init_contained_states @223
  wined3d_stateblock_multiply_transform @224
  wined3d_stateblock_reset @225
  wined3d_stateblock_set_base_vertex_index @226
  wined3d_stateblock_set_clip_plane @227
  wined3d_stateblock_set_index_buffer @228
  wined3d_stateblock_set_light @229
  wined3d_stateblock_set_light_enable @230
  wined3d_stateblock_set_material @231
  wined3d_stateblock_set_pixel_shader @232
  wined3d_stateblock_set_ps_consts_b @233
  wined3d_stateblock_set_ps_consts_f @234
  wined3d_stateblock_set_ps_consts_i @235
  wined3d_stateblock_set_render_state @236
  wined3d_stateblock_set_sampler_state @237
  wined3d_stateblock_set_scissor_rect @238
  wined3d_stateblock_set_stream_source @239
  wined3d_stateblock_set_stream_source_freq @240
  wined3d_stateblock_set_texture @241
  wined3d_stateblock_set_texture_stage_state @242
  wined3d_stateblock_set_transform @243
  wined3d_stateblock_set_vertex_declaration @244
  wined3d_stateblock_set_vertex_shader @245
  wined3d_stateblock_set_viewport @246
  wined3d_stateblock_set_vs_consts_b @247
  wined3d_stateblock_set_vs_consts_f @248
  wined3d_stateblock_set_vs_consts_i @249
  wined3d_swapchain_create @250
  wined3d_swapchain_decref @251
  wined3d_swapchain_get_back_buffer @252
  wined3d_swapchain_get_device @253
  wined3d_swapchain_get_display_mode @254
  wined3d_swapchain_get_front_buffer_data @255
  wined3d_swapchain_get_gamma_ramp @256
  wined3d_swapchain_get_parent @257
  wined3d_swapchain_get_desc @258
  wined3d_swapchain_get_raster_status @259
  wined3d_swapchain_get_state @260
  wined3d_swapchain_incref @261
  wined3d_swapchain_present @262
  wined3d_swapchain_resize_buffers @263
  wined3d_swapchain_set_gamma_ramp @264
  wined3d_swapchain_set_palette @265
  wined3d_swapchain_set_window @266
  wined3d_swapchain_state_create @267
  wined3d_swapchain_state_destroy @268
  wined3d_swapchain_state_resize_target @269
  wined3d_swapchain_state_set_fullscreen @270
  wined3d_texture_add_dirty_region @271
  wined3d_texture_blt @272
  wined3d_texture_create @273
  wined3d_texture_decref @274
  wined3d_texture_from_resource @275
  wined3d_texture_get_dc @276
  wined3d_texture_get_level_count @277
  wined3d_texture_get_lod @278
  wined3d_texture_get_overlay_position @279
  wined3d_texture_get_parent @280
  wined3d_texture_get_pitch @281
  wined3d_texture_get_resource @282
  wined3d_texture_get_sub_resource_desc @283
  wined3d_texture_get_sub_resource_parent @284
  wined3d_texture_incref @285
  wined3d_texture_release_dc @286
  wined3d_texture_set_color_key @287
  wined3d_texture_set_lod @288
  wined3d_texture_set_overlay_position @289
  wined3d_texture_set_sub_resource_parent @290
  wined3d_texture_update_desc @291
  wined3d_texture_update_overlay @292
  wined3d_unordered_access_view_create @293
  wined3d_unordered_access_view_decref @294
  wined3d_unordered_access_view_get_parent @295
  wined3d_unordered_access_view_incref @296
  wined3d_vertex_declaration_create @297
  wined3d_vertex_declaration_create_from_fvf @298
  wined3d_vertex_declaration_decref @299
  wined3d_vertex_declaration_get_parent @300
  wined3d_vertex_declaration_incref @301
  wined3d_extract_shader_input_signature_from_dxbc @302
