Horizon
rule_clearance_copper.hpp
1#pragma once
2#include "common/common.hpp"
3#include "rules/rule.hpp"
4#include "rules/rule_match.hpp"
5
6namespace horizon {
7class RuleClearanceCopper : public Rule {
8public:
9 static const auto id = RuleID::CLEARANCE_COPPER;
10 RuleID get_id() const override
11 {
12 return id;
13 }
14
15 RuleClearanceCopper(const UUID &uu);
16 RuleClearanceCopper(const UUID &uu, const json &j, const RuleImportMap &import_map);
17 json serialize() const override;
18
19 std::string get_brief(const class Block *block = nullptr, class IPool *pool = nullptr) const override;
20 bool is_match_all() const override;
21 bool can_export() const override;
22
23 RuleMatch match_1;
24 RuleMatch match_2;
25 int layer = 10000;
26 uint64_t routing_offset = 0.05_mm;
27
28 uint64_t get_clearance(PatchType a, PatchType b) const;
29 void set_clearance(PatchType a, PatchType b, uint64_t c);
30 uint64_t get_max_clearance() const;
31
32private:
33 std::array<uint64_t, static_cast<size_t>(PatchType::N_TYPES) * static_cast<size_t>(PatchType::N_TYPES)> clearances;
34};
35} // namespace horizon
A block is one level of hierarchy in the netlist.
Definition: block.hpp:29
Definition: ipool.hpp:14
Definition: rule_clearance_copper.hpp:7
Definition: rule.hpp:37
Definition: rule_match.hpp:9
Definition: rule.hpp:57
This class encapsulates a UUID and allows it to be uses as a value type.
Definition: uuid.hpp:16
a class to store JSON values
Definition: json.hpp:177