17 #ifndef GNEChange_Additional_h 18 #define GNEChange_Additional_h const std::vector< GNEShape * > & myShapeParents
reference to vector of shape parents
the function-object for an editing operation (abstract base)
const std::vector< GNEDemandElement * > & myDemandElementChildren
reference to vector of demand element children
const std::vector< GNEEdge * > & myEdgeChildren
reference to vector of edge children
const std::vector< GNELane * > & myLaneParents
reference to vector of lane parents
FXString redoName() const
get Redo name
const std::vector< GNELane * > & myLaneChildren
reference to vector of lane children
const std::vector< GNEAdditional * > & myAdditionalChildren
reference to vector of additional children
This lane is powered by an underlying GNEEdge and basically knows how to draw itself.
~GNEChange_Additional()
Destructor.
const std::vector< GNEShape * > & myShapeChildren
reference to vector of shape children
FXString undoName() const
return undoName
GNEAdditional * myAdditional
full information regarding the additional element that is to be created/deleted
const std::vector< GNEEdge * > & myEdgeParents
reference to vector of edge parents
GNEChange_Additional(GNEAdditional *additional, bool forward)
Constructor for creating/deleting an additional element.
A road/street connecting two junctions (netedit-version)
An Element which don't belongs to GNENet but has influency in the simulation.
const std::vector< GNEDemandElement * > & myDemandElementParents
reference to vector of demand element parents
const std::vector< GNEAdditional * > & myAdditionalParents
reference to vector of additional parents
An Element which don't belongs to GNENet but has influency in the simulation.