Alembic Version 1.1
MaterialFlatten.h
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36
37#ifndef Alembic_AbcMaterial_MaterialFlatten_h
38#define Alembic_AbcMaterial_MaterialFlatten_h
39
40#include <Alembic/Util/Export.h>
42
43namespace Alembic {
44namespace AbcMaterial {
45namespace ALEMBIC_VERSION_NS {
46
50{
51public:
52
55
57 MaterialFlatten( IMaterialSchema iMaterialSchema );
58
61 MaterialFlatten( IMaterial iMaterialObject );
62
73 Abc::IArchive iAlternateSearchArchive=Abc::IArchive() );
74 //TODO: need an append equivalent!
75
77 void append( IMaterialSchema iMaterialSchema );
78
80 void append( IMaterial iMaterialObject );
81
82
84 bool empty();
85
88 void getTargetNames( std::vector<std::string> & oTargetNames );
89
92 void getShaderTypesForTarget( const std::string & iTargetName,
93 std::vector<std::string> & oShaderTypeNames );
94
98 bool getShader( const std::string & iTarget,
99 const std::string & iShaderType,
100 std::string & oResult );
101
103 {
105 : header(0)
106 {
107 }
108
109 ParameterEntry( const std::string & iName,
111 const AbcCoreAbstract::PropertyHeader * iHeader )
112 : name(iName)
113 , parent(iParent)
114 , header(iHeader)
115 {
116 }
117
118 bool operator==( const ParameterEntry &iRhs ) const
119 {
120 return name == iRhs.name &&
121 parent == iRhs.parent &&
122 header == iRhs.header;
123 }
124
125 std::string name;
128 // header is owned by parent, so it is safe to hold onto the pointer
129 };
130
131 typedef std::vector<ParameterEntry> ParameterEntryVector;
132
137 void getShaderParameters( const std::string & iTarget,
138 const std::string & iShaderType,
139 ParameterEntryVector & oResult );
140
143
144 void getNetworkTerminalTargetNames(std::vector<std::string> & iTargetNames);
146 const std::string & iTargetName,
147 std::vector<std::string> & oShaderTypeNames );
148
149 bool getNetworkTerminal( const std::string & iTarget,
150 const std::string & iShaderType,
151 std::string & oNodeName,
152 std::string & oOutputName );
153
154 typedef std::map<std::string, std::string> StringMap;
155 typedef Alembic::Util::shared_ptr<StringMap> StringMapPtr;
156 typedef std::vector<IMaterialSchema> SchemaVector;
157
159 {
160 public:
161
163
164 bool valid();
165
166 std::string getName();
167 bool getTarget( std::string & oResult );
168 bool getNodeType( std::string & oResult );
170
172 {
173 Connection( const std::string & iInputName,
174 const std::string & iConnectedNodeName,
175 const std::string & iConnectedOutputName )
176 : inputName( iInputName )
177 , connectedNodeName( iConnectedNodeName )
178 , connectedOutputName( iConnectedOutputName )
179 {
180 }
181
182 bool operator==( const Connection & iRhs ) const
183 {
184 return inputName == iRhs.inputName &&
185 connectedNodeName == iRhs.connectedNodeName &&
186 connectedOutputName == iRhs.connectedOutputName;
187 }
188
189 std::string inputName;
190 std::string connectedNodeName;
192 };
193
194 typedef std::vector<Connection> ConnectionVector;
195
197
198 private:
199
200 friend class MaterialFlatten;
201
202 NetworkNode( const std::string & iName,
203 SchemaVector & iSchemas,
204 StringMapPtr iInterfaceMappings );
205
206 std::string m_name;
207 std::vector<IMaterialSchema::NetworkNode> m_nodes;
208 std::vector<Abc::ICompoundProperty> m_networkParameters;
209 StringMapPtr m_interfaceMappings;
210 };
211
213 NetworkNode getNetworkNode( size_t iIndex );
214 NetworkNode getNetworkNode( const std::string & iNodeName );
215
216 // TODO: no method to get the node names?
217
218private:
219
220 SchemaVector m_schemas;
221
222 void flattenNetwork();
223
224 bool m_networkFlattened;
225
226 std::vector<std::string> m_nodeNames;
227 typedef std::map<std::string, StringMapPtr> StringMapMap;
228 StringMapMap m_nodesToInterfaceMappings;
229
230};
231
232}
233
234using namespace ALEMBIC_VERSION_NS;
235
236}
237}
238
239#endif
#define ALEMBIC_EXPORT
Definition: Export.h:51
#define ALEMBIC_VERSION_NS
Definition: Foundation.h:105
bool getNetworkTerminal(const std::string &iTarget, const std::string &iShaderType, std::string &oNodeName, std::string &oOutputName)
bool empty()
Returns true is there are no schema in the inheritance path.
Alembic::Util::shared_ptr< StringMap > StringMapPtr
void append(IMaterial iMaterialObject)
Append the schemas of matching parent material objects.
void getNetworkTerminalShaderTypesForTarget(const std::string &iTargetName, std::vector< std::string > &oShaderTypeNames)
bool getShader(const std::string &iTarget, const std::string &iShaderType, std::string &oResult)
MaterialFlatten()
Create empty. Use append to add material schema manually.
NetworkNode getNetworkNode(const std::string &iNodeName)
void append(IMaterialSchema iMaterialSchema)
Manually append a schema to the inheritance hierarchy.
void getShaderParameters(const std::string &iTarget, const std::string &iShaderType, ParameterEntryVector &oResult)
void getShaderTypesForTarget(const std::string &iTargetName, std::vector< std::string > &oShaderTypeNames)
MaterialFlatten(IMaterialSchema iMaterialSchema)
Create with a single materialSchema.
void getTargetNames(std::vector< std::string > &oTargetNames)
MaterialFlatten(Abc::IObject iObject, Abc::IArchive iAlternateSearchArchive=Abc::IArchive())
void getNetworkTerminalTargetNames(std::vector< std::string > &iTargetNames)
network stuff
Alembic namespace ...
Definition: ArchiveInfo.h:46
Connection(const std::string &iInputName, const std::string &iConnectedNodeName, const std::string &iConnectedOutputName)
ParameterEntry(const std::string &iName, Abc::ICompoundProperty iParent, const AbcCoreAbstract::PropertyHeader *iHeader)