<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<el:level xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://enigma-game.org/schema/level/1 level.xsd" xmlns:el="http://enigma-game.org/schema/level/1">
  <el:protected>
    <el:info el:type="level">
      <el:identity el:title="Walk the line" el:subtitle="revisited" el:id="erich02"/>
      <el:version el:score="1" el:release="1" el:revision="0" el:status="released"/>
      <el:author  el:name="Erich Schubert" el:email="erich@debian.org" el:homepage=""/>
      <el:copyright>Copyright © 2006 Erich Schubert</el:copyright>
      <el:license el:type="GPL v2.0 or above" el:open="true"/>
      <el:compatibility el:enigma="0.92" />
      <el:modes el:easy="true" el:single="true" el:network="false"/>
      <el:score el:easy="-" el:difficult="-"/>
    </el:info>
    <el:luamain><![CDATA[
levelw=20
levelh=13
create_world(levelw, levelh)
draw_border("st-metal")
fill_floor("fl-normal",0,0,levelw,levelh)

oxyd(17, 0)
oxyd(17, 11)

-- upper setup
set_stone("st-laser-n", 16, 4, {on=TRUE})
set_stone("st-metal", 15, 1)
set_stone("st-metal", 15, 2)
set_stone("st-metal", 15, 3)
set_stone("st-metal", 15, 4)
set_stone("st-mirror-p/", 16, 1)
set_stone("st-mirror-p\\", 18, 1)
-- lower setup
set_stone("st-laser-s", 16, 7, {on=TRUE})
set_stone("st-metal", 15, 7)
set_stone("st-metal", 15, 8)
set_stone("st-metal", 15, 9)
set_stone("st-metal", 15, 10)
set_stone("st-metal", 15, 11)
set_stone("st-mirror-p/", 18, 10)
set_stone("st-mirror-p\\", 16, 10)
set_stone("st-metal", 16, 11)
set_stone("st-metal", 18, 11)
-- middle junction
set_stone("st-mirror-3<t", 18, 5)
set_stone("st-mirror-3<t", 18, 6)
-- left part
set_stone("st-wood", 2, 5)
set_stone("st-wood", 2, 6)
-- water hole
if not difficult then
  set_floor("fl-water", 6, 5)
  set_floor("fl-water", 6, 6)
end

set_actor("ac-blackball", 3.5, 3.5)
    ]]></el:luamain>
    <el:i18n>
      <el:string el:key="title">
        <el:english el:translate="false"/>
      </el:string>
    </el:i18n>
  </el:protected>
</el:level>
