<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<el:level xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://enigma-game.org/schema/level/1 level.xsd" xmlns:el="http://enigma-game.org/schema/level/1">
  <el:protected>
    <el:info el:type="level">
      <el:identity el:title="Drunk" el:subtitle="" el:id="duffy38"/>
      <el:version el:score="1" el:release="1" el:revision="1" el:status="released"/>
      <el:author  el:name="Jacob Scott" el:email="" el:homepage=""/>
      <el:copyright>Copyright © 2003 Jacob Scott</el:copyright>
      <el:license el:type="GPL v2.0 or above" el:open="true"/>
      <el:compatibility el:enigma="0.92">
      </el:compatibility>
      <el:modes el:easy="false" el:single="true" el:network="false"/>
      <el:comments>
        <el:code>Lua 5.1 and XML converted by Leveladministrators</el:code>
      </el:comments>
      <el:score el:easy="-" el:difficult="-"/>
    </el:info>
    <el:luamain><![CDATA[
rooms_wide=1
rooms_high=1

levelw=1+(19*rooms_wide)
levelh=1+(12*rooms_high)

create_world(levelw, levelh)

fill_floor("fl-hay")

set_stone("st-greenbrown", 3, 5)

set_stone("st-brownie", 1, 0)
set_stone("st-brownie", 3, 0)
set_stone("st-brownie", 4, 0)
set_stone("st-brownie", 5, 0)
set_stone("st-brownie", 6, 0)
set_stone("st-brownie", 7, 0)
set_stone("st-brownie", 8, 0)
set_stone("st-brownie", 9, 0)
set_stone("st-brownie", 10, 0)
set_stone("st-brownie", 11, 0)
set_stone("st-brownie", 12, 0)
set_stone("st-brownie", 13, 0)
set_stone("st-brownie", 14, 0)
set_stone("st-brownie", 15, 0)
set_stone("st-brownie", 16, 0)
set_stone("st-brownie", 17, 0)
set_stone("st-brownie", 18, 0)
set_stone("st-brownie", 19, 0)

set_stone("st-brownie", 1, 12)
set_stone("st-brownie", 3, 12)
set_stone("st-brownie", 4, 12)
set_stone("st-brownie", 5, 12)
set_stone("st-brownie", 6, 12)
set_stone("st-brownie", 7, 12)
set_stone("st-brownie", 8, 12)
set_stone("st-brownie", 9, 12)
set_stone("st-brownie", 10, 12)
set_stone("st-brownie", 11, 12)
set_stone("st-brownie", 12, 12)
set_stone("st-brownie", 13, 12)
set_stone("st-brownie", 14, 12)
set_stone("st-brownie", 15, 12)
set_stone("st-brownie", 16, 12)
set_stone("st-brownie", 17, 12)
set_stone("st-brownie", 18, 12)
set_stone("st-brownie", 19, 12)

set_stone("st-brownie", 19, 1)
set_stone("st-brownie", 19, 2)
set_stone("st-brownie", 19, 3)
set_stone("st-brownie", 19, 4)
set_stone("st-brownie", 19, 5)
set_stone("st-brownie", 19, 6)
set_stone("st-brownie", 19, 7)
set_stone("st-brownie", 19, 8)
set_stone("st-brownie", 19, 9)
set_stone("st-brownie", 19, 10)
set_stone("st-brownie", 19, 11)
set_stone("st-brownie", 19, 12)

set_stone("st-brownie", 0, 1)
set_stone("st-brownie", 0, 2)
set_stone("st-brownie", 0, 3)
set_stone("st-brownie", 0, 4)
set_stone("st-brownie", 0, 5)
set_stone("st-brownie", 0, 6)
set_stone("st-brownie", 0, 7)
set_stone("st-brownie", 0, 8)
set_stone("st-brownie", 0, 9)
set_stone("st-brownie", 0, 10)
set_stone("st-brownie", 0, 11)
set_stone("st-brownie", 0, 12)

oxyd(1,2)
oxyd(1,4)
oxyd(1,6)
oxyd(1,7)
oxyd(1,9)
oxyd(1,11)
oxyd(1,1)
oxyd(18,1)
oxyd_shuffle()

fakeoxyd(1,3)
fakeoxyd(1,5)
fakeoxyd(1,8)
fakeoxyd(1,10)

abyss(7,7)
abyss(7,8)
abyss(7,9)
abyss(12,1)
abyss(10,11)
abyss(12,2)
abyss(13,3)
abyss(12,3)
abyss(9,5)
abyss(11,6)

abyss(7,11)
abyss(13,9)

set_stone("st-death", 10, 8)
set_stone("st-death", 10, 9)

set_stone("st-death", 19, 12)
set_stone("st-death", 18, 12)
set_stone("st-death", 17, 12)
set_stone("st-death", 19, 11)
set_stone("st-death", 19, 10)

abyss(2,0)
abyss(2,12)

set_stone("st-death", 5, 2)
set_stone("st-death", 5, 3)
set_stone("st-death", 5, 1)
set_stone("st-death", 5, 7)
set_stone("st-death", 5, 8)
set_stone("st-death", 5, 9)
set_stone("st-death", 5, 10)
set_stone("st-death", 5, 11)
set_stone("st-death", 5, 12)
set_stone("st-greenbrown", 5, 6)
set_stone("st-greenbrown", 5, 4)
set_stone("st-door", 5, 5 , {name="door2", type="v"})

mytimer = 0
--x=-20
--y=0
function timer_handler()
    mytimer=mytimer+1
    if mytimer==1 then
        x=20
        y=20
    end
    if mytimer==2 then
        x=-20
        y=-20
    end
    if mytimer==3 then
        x=20
        y=-20
    end
    if mytimer==4 then
        x=0
        y=0
        x=-20
        y=20
        SendMessage("door2", "openclose")
        mytimer=0
    end
    enigma.AddConstantForce(x,y)
end

set_stone( "st-timer", 0, 0, {action="callback", target="timer_handler"})

set_actor("ac-blackball" ,17.5, 2)
    ]]></el:luamain>
    <el:i18n>
      <el:string el:key="title">
        <el:english el:translate="false"/>
      </el:string>
    </el:i18n>
  </el:protected>
</el:level>
