Qt 5.13 | Qt GUI | C++ Classes | QOpenGLTexture

Qt 5.13.2 Reference Documentation

# List of All Members for QOpenGLTexture

This is the complete list of members for QOpenGLTexture, including inherited members.

- enum BindingTarget
- enum ComparisonFunction
- enum ComparisonMode
- enum CoordinateDirection
- enum CubeMapFace
- enum DepthStencilMode
- enum Feature
- flags Features
- enum Filter
- enum MipMapGeneration
- enum PixelFormat
- enum PixelType
- QOpenGLTexture(const QImage &, QOpenGLTexture::MipMapGeneration )
- QOpenGLTexture(QOpenGLTexture::Target )
- enum SwizzleComponent
- enum SwizzleValue
- enum Target
- enum TextureFormat
- enum TextureUnitReset
- enum WrapMode
- allocateStorage()
- allocateStorage(QOpenGLTexture::PixelFormat , QOpenGLTexture::PixelType )
- bind()
- bind(uint , QOpenGLTexture::TextureUnitReset )
- borderColor() const : QColor
- borderColor(float *) const
- borderColor(int *) const
- borderColor(unsigned int *) const
- boundTextureId(QOpenGLTexture::BindingTarget ) : GLuint
- boundTextureId(uint , QOpenGLTexture::BindingTarget ) : GLuint
- comparisonFunction() const : QOpenGLTexture::ComparisonFunction
- comparisonMode() const : QOpenGLTexture::ComparisonMode
- create() : bool
- createTextureView(QOpenGLTexture::Target , QOpenGLTexture::TextureFormat , int , int , int , int ) const : QOpenGLTexture *
- depth() const : int
- depthStencilMode() const : QOpenGLTexture::DepthStencilMode
- destroy()
- faces() const : int
- format() const : QOpenGLTexture::TextureFormat
- generateMipMaps()
- generateMipMaps(int , bool )
- hasFeature(QOpenGLTexture::Feature ) : bool
- height() const : int
- isAutoMipMapGenerationEnabled() const : bool
- isBound() const : bool
- isBound(uint ) : bool
- isCreated() const : bool
- isFixedSamplePositions() const : bool
- isStorageAllocated() const : bool
- isTextureView() const : bool
- layers() const : int
- levelOfDetailRange() const : QPair<float, float>
- levelofDetailBias() const : float
- magnificationFilter() const : QOpenGLTexture::Filter
- maximumAnisotropy() const : float
- maximumLevelOfDetail() const : float

- maximumMipLevels() const : int
- minMagFilters() const : QPair<QOpenGLTexture::Filter, QOpenGLTexture::Filter>
- minificationFilter() const : QOpenGLTexture::Filter
- minimumLevelOfDetail() const : float
- mipBaseLevel() const : int
- mipLevelRange() const : QPair<int, int>
- mipLevels() const : int
- mipMaxLevel() const : int
- release()
- release(uint , QOpenGLTexture::TextureUnitReset )
- samples() const : int
- setAutoMipMapGenerationEnabled(bool )
- setBorderColor(QColor )
- setBorderColor(float , float , float , float )
- setBorderColor(int , int , int , int )
- setBorderColor(uint , uint , uint , uint )
- setComparisonFunction(QOpenGLTexture::ComparisonFunction )
- setComparisonMode(QOpenGLTexture::ComparisonMode )
- setCompressedData(int , int , QOpenGLTexture::CubeMapFace , int , const void *, const QOpenGLPixelTransferOptions *const )
- setCompressedData(int , int , int , QOpenGLTexture::CubeMapFace , int , const void *, const QOpenGLPixelTransferOptions *const )
- setCompressedData(int , int , int , const void *, const QOpenGLPixelTransferOptions *const )
- setCompressedData(int , int , const void *, const QOpenGLPixelTransferOptions *const )
- setCompressedData(int , const void *, const QOpenGLPixelTransferOptions *const )
- setData(int , int , QOpenGLTexture::CubeMapFace , QOpenGLTexture::PixelFormat , QOpenGLTexture::PixelType , const void *, const QOpenGLPixelTransferOptions *const )
- setData(int , int , int , QOpenGLTexture::CubeMapFace , QOpenGLTexture::PixelFormat , QOpenGLTexture::PixelType , const void *, const QOpenGLPixelTransferOptions *const )
- setData(int , int , QOpenGLTexture::PixelFormat , QOpenGLTexture::PixelType , const void *, const QOpenGLPixelTransferOptions *const )
- setData(int , QOpenGLTexture::PixelFormat , QOpenGLTexture::PixelType , const void *, const QOpenGLPixelTransferOptions *const )
- setData(QOpenGLTexture::PixelFormat , QOpenGLTexture::PixelType , const void *, const QOpenGLPixelTransferOptions *const )
- setData(const QImage &, QOpenGLTexture::MipMapGeneration )
- setDepthStencilMode(QOpenGLTexture::DepthStencilMode )
- setFixedSamplePositions(bool )
- setFormat(QOpenGLTexture::TextureFormat )
- setLayers(int )
- setLevelOfDetailRange(float , float )
- setLevelofDetailBias(float )
- setMagnificationFilter(QOpenGLTexture::Filter )
- setMaximumAnisotropy(float )
- setMaximumLevelOfDetail(float )
- setMinMagFilters(QOpenGLTexture::Filter , QOpenGLTexture::Filter )
- setMinificationFilter(QOpenGLTexture::Filter )
- setMinimumLevelOfDetail(float )
- setMipBaseLevel(int )
- setMipLevelRange(int , int )
- setMipLevels(int )
- setMipMaxLevel(int )
- setSamples(int )
- setSize(int , int , int )
- setSwizzleMask(QOpenGLTexture::SwizzleComponent , QOpenGLTexture::SwizzleValue )
- setSwizzleMask(QOpenGLTexture::SwizzleValue , QOpenGLTexture::SwizzleValue , QOpenGLTexture::SwizzleValue , QOpenGLTexture::SwizzleValue )
- setWrapMode(QOpenGLTexture::WrapMode )
- setWrapMode(QOpenGLTexture::CoordinateDirection , QOpenGLTexture::WrapMode )
- swizzleMask(QOpenGLTexture::SwizzleComponent ) const : QOpenGLTexture::SwizzleValue
- target() const : QOpenGLTexture::Target
- textureId() const : GLuint
- width() const : int
- wrapMode(QOpenGLTexture::CoordinateDirection ) const : QOpenGLTexture::WrapMode