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    <link type="guide" xref="index#reversi"/>
    <revision pkgversion="3.36" version="0.2" date="2020-02-01" status="final"/>

    <credit type="author copyright">
      <name>Tiffany Antopolski</name>
      <email its:translate="no">tiffany.antpolski@gmail.com</email>
      <years>2012</years>
    </credit>
    <credit type="editor">
      <name>Michael Hill</name>
      <email its:translate="no">mdhillca@gmail.com</email>
    </credit>
    <credit type="editor">
      <name>Stephen Pearce</name>
      <email its:translate="no">me@stevepdp.org</email>
      <years>2015</years>
    </credit>
    <credit type="editor copyright">
      <name>Arnaud Bonatti</name>
      <email>arnaud.bonatti@gmail.com</email>
      <years>2020</years>
    </credit>

    <license href="https://creativecommons.org/licenses/by-sa/3.0/">
      <p>Creative Commons Share Alike 3.0</p>
    </license>
  
    <mal:credit xmlns:mal="http://projectmallard.org/1.0/" type="translator copyright">
      <mal:name>Mario Blättermann</mal:name>
      <mal:email>mario.blaettermann@gmail.com</mal:email>
      <mal:years>2008-2012, 2018</mal:years>
    </mal:credit>
  
    <mal:credit xmlns:mal="http://projectmallard.org/1.0/" type="translator copyright">
      <mal:name>Andre Klapper</mal:name>
      <mal:email>ak47@gmx.net</mal:email>
      <mal:years>2009</mal:years>
    </mal:credit>
  
    <mal:credit xmlns:mal="http://projectmallard.org/1.0/" type="translator copyright">
      <mal:name>Christian Kirbach</mal:name>
      <mal:email>christian.kirbach@gmail.com</mal:email>
      <mal:years>2015, 2022</mal:years>
    </mal:credit>
  
    <mal:credit xmlns:mal="http://projectmallard.org/1.0/" type="translator copyright">
      <mal:name>Jürgen Benvenuti</mal:name>
      <mal:email>gastornis@posteo.org</mal:email>
      <mal:years>2022</mal:years>
    </mal:credit>
  </info>

  <title>Regeln</title>

  <p><em>Classic Reversi</em> and <em>Reverse Reversi</em> are boardgames opposing two players, called <em>Dark</em> and <em>Light</em>. Both games are using the same rules; only the end goal differs between them: in <em>Classic Reversi</em>, the goal is to finish with <em>more</em> pieces than the opponent; while in <em>Reverse Reversi</em>, it is to finish with <em>less</em> pieces.</p>

  <p>Both are played with pieces that are dark on one side and light on the other. <em>Dark</em> and <em>Light</em> play one after each other by adding on an empty tile a new piece of their color, trapping at least one opponent row of pieces; when pieces are captured that way, they are turned over to join the capturing player's forces.</p>

  <section id="game-start">
    <title>Spielstart</title>

    <p>Die Spiele der Reversi-Familie werden üblicherweise auf einem 8x8 Spielbrett gespielt. Das Spiel beginnt mit vier Jetons, zwei schwarzen und zwei weißen, die in der Mitte des Spielfeldes liegen.</p>

    <p><app>Reversi</app> uses by default the most usual start position for the reversi game family, that is displayed on the following figure; but it also allows you to <link xref="start-position">vary start position</link> if you prefer.</p>

    <table>
      <tr>
        <td>
          <media type="image" mime="image/png" src="figures/usual-start.png" width="200" its:translate="no">
            <p its:translate="yes">Übliche Startposition: weiß-schwarz, schwarz-weiß</p>
          </media>
        </td>
      </tr>
      <tr>
        <td>
          <p><em>Die übliche Startposition</em></p>
        </td>
      </tr>
    </table>

    <p><em>Schwarz</em> beginnt.</p>
  </section>

  <section id="during-game">
    <title>Während des Spiels</title>

    <p>One player after the other –<em>Dark</em> playing first– places a tile of its color on the board in such a way that at least one row of opponent tiles is trapped between the newly placed piece and an already placed one of the same color.</p>

    <note><p>Diese Platzierung kann horizontal, vertikal oder diagonal sein.</p></note>

    <p>Wenn der Jeton platziert ist, wird die Reihe Jetons zwischen dem gerade platzierten und dem anderen umgedreht und sie nehmen fortan die Farbe des Spielers an. Wenn mehrere Reihen Jetons auf diese Weise eingefangen werden, so werden sie alle umgedreht.</p>

    <p>If there is no possible moves in a turn, the player has to pass. A player cannot pass a turn if there is a possible move. If both players cannot move, notably when the board is full, the game is over.</p>
  </section>

  <section id="game-end">
    <title>Spielende</title>

    <p>Die Spieler ziehen abwechselnd, bis keiner von ihnen mehr imstande ist, einen gültigen Zug auszuführen. Damit endet das Spiel.</p>

    <p>The end of the game often results in a full board, but not necessarily. In either way, it is the number of pieces that will matter to decide who wins.</p>

    <p>If you are playing <em>Classic Reversi</em>, the winner is the player with the <em>most</em> pieces of his color on the board; if you are in a <em>Reverse Reversi</em> game, it is the opposite: the winner is the player with the <em>least</em> pieces on the board.</p>

    <p>If there is the same number of dark and light tiles, the game is declared a draw.</p>
  </section>

</page>
