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<page xmlns="http://projectmallard.org/1.0/" xmlns:its="http://www.w3.org/2005/11/its" type="topic" style="task" id="rules" xml:lang="es"> <!-- the "its" line is allowing translations for medias -->

  <info>
    <link type="guide" xref="index#reversi"/>
    <revision pkgversion="3.36" version="0.2" date="2020-02-01" status="final"/>

    <credit type="author copyright">
      <name>Tiffany Antopolski</name>
      <email its:translate="no">tiffany.antpolski@gmail.com</email>
      <years>2012</years>
    </credit>
    <credit type="editor">
      <name>Michael Hill</name>
      <email its:translate="no">mdhillca@gmail.com</email>
    </credit>
    <credit type="editor">
      <name>Stephen Pearce</name>
      <email its:translate="no">me@stevepdp.org</email>
      <years>2015</years>
    </credit>
    <credit type="editor copyright">
      <name>Arnaud Bonatti</name>
      <email>arnaud.bonatti@gmail.com</email>
      <years>2020</years>
    </credit>

    <license href="https://creativecommons.org/licenses/by-sa/3.0/">
      <p>Creative Commons Compartir Igual 3.0</p>
    </license>
  
    <mal:credit xmlns:mal="http://projectmallard.org/1.0/" type="translator copyright">
      <mal:name>Daniel Mustieles</mal:name>
      <mal:email>daniel.mustieles@gmail.com</mal:email>
      <mal:years>2008-2020</mal:years>
    </mal:credit>
  
    <mal:credit xmlns:mal="http://projectmallard.org/1.0/" type="translator copyright">
      <mal:name>Jorge González</mal:name>
      <mal:email>jorgegonz@svn.gnome.org</mal:email>
      <mal:years>2007-2008</mal:years>
    </mal:credit>
  </info>

  <title>Reglas</title>

  <p><em>Classic Reversi</em> and <em>Reverse Reversi</em> are boardgames opposing two players, called <em>Dark</em> and <em>Light</em>. Both games are using the same rules; only the end goal differs between them: in <em>Classic Reversi</em>, the goal is to finish with <em>more</em> pieces than the opponent; while in <em>Reverse Reversi</em>, it is to finish with <em>less</em> pieces.</p>

  <p>Both are played with pieces that are dark on one side and light on the other. <em>Dark</em> and <em>Light</em> play one after each other by adding on an empty tile a new piece of their color, trapping at least one opponent row of pieces; when pieces are captured that way, they are turned over to join the capturing player's forces.</p>

  <section id="game-start">
    <title>Inicio del juego</title>

    <p>Los juegos de la familia de juegos reversi generalmente se juegan en un tablero de 8 por 8. El juego comienza con cuatro piezas, dos claras y dos oscuras, colocadas en las cuatro fichas centrales del tablero.</p>

    <p><app>Reversi</app> uses by default the most usual start position for the reversi game family, that is displayed on the following figure; but it also allows you to <link xref="start-position">vary start position</link> if you prefer.</p>

    <table>
      <tr>
        <td>
          <media type="image" mime="image/png" src="figures/usual-start.png" width="200" its:translate="no">
            <p its:translate="yes">Posición inicial habitual: blanca-negra, negra-blanca</p>
          </media>
        </td>
      </tr>
      <tr>
        <td>
          <p><em>La posición inicial habitual</em></p>
        </td>
      </tr>
    </table>

    <p>Las <em>negras</em> mueven primero.</p>
  </section>

  <section id="during-game">
    <title>Durante la partida</title>

    <p>One player after the other –<em>Dark</em> playing first– places a tile of its color on the board in such a way that at least one row of opponent tiles is trapped between the newly placed piece and an already placed one of the same color.</p>

    <note><p>La colocación puede ser horizontal, vertical o diagonal.</p></note>

    <p>Cuando se coloca la ficha, la fila de fichas entre la ficha recién colocada y la otra se voltea, tomando el color de los jugadores. Si varias filas de fichas están atrapadas de esa manera, todas se voltean.</p>

    <p>If there is no possible moves in a turn, the player has to pass. A player cannot pass a turn if there is a possible move. If both players cannot move, notably when the board is full, the game is over.</p>
  </section>

  <section id="game-end">
    <title>Fin de la partida</title>

    <p>Los jugadores alternan los turnos hasta que no haya más movimientos legales para ninguno de los dos jugadores. En este punto el juego se termina.</p>

    <p>The end of the game often results in a full board, but not necessarily. In either way, it is the number of pieces that will matter to decide who wins.</p>

    <p>If you are playing <em>Classic Reversi</em>, the winner is the player with the <em>most</em> pieces of his color on the board; if you are in a <em>Reverse Reversi</em> game, it is the opposite: the winner is the player with the <em>least</em> pieces on the board.</p>

    <p>If there is the same number of dark and light tiles, the game is declared a draw.</p>
  </section>

</page>
