OpenZWave Library 1.6.0
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Scene.h
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1//-----------------------------------------------------------------------------
2//
3// Scene.h
4//
5// A collection of ValueIDs to be used together.
6//
7// Copyright (c) 2011 Greg Satz <satz@iranger.com>
8//
9// SOFTWARE NOTICE AND LICENSE
10//
11// This file is part of OpenZWave.
12//
13// OpenZWave is free software: you can redistribute it and/or modify
14// it under the terms of the GNU Lesser General Public License as published
15// by the Free Software Foundation, either version 3 of the License,
16// or (at your option) any later version.
17//
18// OpenZWave is distributed in the hope that it will be useful,
19// but WITHOUT ANY WARRANTY; without even the implied warranty of
20// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
21// GNU Lesser General Public License for more details.
22//
23// You should have received a copy of the GNU Lesser General Public License
24// along with OpenZWave. If not, see <http://www.gnu.org/licenses/>.
25//
26//-----------------------------------------------------------------------------
27
28#ifndef _Scene_H
29#define _Scene_H
30
31#include <string>
32#include <vector>
33
34#include "Defs.h"
35
36class TiXmlElement;
37
38namespace OpenZWave
39{
40 class ValueID;
41
44 class Scene
45 {
46 friend class Manager;
47 friend class Driver;
48 friend class Node;
49
50 //-----------------------------------------------------------------------------
51 // Construction
52 //-----------------------------------------------------------------------------
53 private:
54 Scene( uint8 const _sceneId );
55 ~Scene();
56
57 static void WriteXML( string const& _name );
58 static bool ReadScenes();
59
60 //-----------------------------------------------------------------------------
61 // Scene functions
62 //-----------------------------------------------------------------------------
63 private:
64 static Scene* Get( uint8 const _sceneId );
65 static uint8 GetAllScenes( uint8** _sceneIds );
66
67 string const& GetLabel()const{ return m_label; }
68 void SetLabel( string const &_label ){ m_label = _label; }
69
70 bool AddValue( ValueID const& _valueId, string const& _value );
71 bool RemoveValue( ValueID const& _valueId );
72 void RemoveValues( uint32 const _homeId );
73 static void RemoveValues( uint32 const _homeId, uint8 const _nodeId );
74 int GetValues( vector<ValueID>* o_value );
75 bool GetValue( ValueID const& _valueId, string* o_value );
76 bool SetValue( ValueID const& _valueId, string const& _value );
77 bool Activate();
78
79 //-----------------------------------------------------------------------------
80 // ValueID/value storage
81 //-----------------------------------------------------------------------------
82 private:
83 class SceneStorage
84 {
85 public:
86 SceneStorage( ValueID const& _id, string const& _value ): m_id( _id ), m_value( _value ) {};
87 ~SceneStorage() {};
88
89 ValueID const m_id;
90 string m_value;
91 };
92 //-----------------------------------------------------------------------------
93 // Member variables
94 //-----------------------------------------------------------------------------
95 private:
96 uint8 m_sceneId;
97 string m_label;
98 vector<SceneStorage*> m_values;
99 static uint8 s_sceneCnt;
100 static Scene* s_scenes[256];
101 };
102
103} //namespace OpenZWave
104
105#endif //_Scene_H
unsigned int uint32
Definition Defs.h:95
unsigned char uint8
Definition Defs.h:89
The Driver class handles communication between OpenZWave and a device attached via a serial port (typ...
Definition Driver.h:65
The main public interface to OpenZWave.
Definition Manager.h:111
The Node class describes a Z-Wave node object...typically a device on the Z-Wave network.
Definition Node.h:66
Collection of ValueIDs to be treated as a unit.
Definition Scene.h:45
Definition Bitfield.h:35