SDL
2.0
|
#include "../SDL_sysvideo.h"
#import "SDL_uikitvideo.h"
#import "SDL_uikitview.h"
#import "SDL_uikitviewcontroller.h"
Go to the source code of this file.
Data Structures | |
struct | SDL_WindowData |
Functions | |
int | UIKit_CreateWindow (_THIS, SDL_Window *window) |
void | UIKit_SetWindowTitle (_THIS, SDL_Window *window) |
void | UIKit_ShowWindow (_THIS, SDL_Window *window) |
void | UIKit_HideWindow (_THIS, SDL_Window *window) |
void | UIKit_RaiseWindow (_THIS, SDL_Window *window) |
void | UIKit_SetWindowBordered (_THIS, SDL_Window *window, SDL_bool bordered) |
void | UIKit_SetWindowFullscreen (_THIS, SDL_Window *window, SDL_VideoDisplay *display, SDL_bool fullscreen) |
void | UIKit_DestroyWindow (_THIS, SDL_Window *window) |
SDL_bool | UIKit_GetWindowWMInfo (_THIS, SDL_Window *window, struct SDL_SysWMinfo *info) |
NSUInteger | UIKit_GetSupportedOrientations (SDL_Window *window) |
int UIKit_CreateWindow | ( | _THIS | , |
SDL_Window * | window | ||
) |
void UIKit_DestroyWindow | ( | _THIS | , |
SDL_Window * | window | ||
) |
NSUInteger UIKit_GetSupportedOrientations | ( | SDL_Window * | window | ) |
SDL_bool UIKit_GetWindowWMInfo | ( | _THIS | , |
SDL_Window * | window, | ||
struct SDL_SysWMinfo * | info | ||
) |
void UIKit_HideWindow | ( | _THIS | , |
SDL_Window * | window | ||
) |
void UIKit_RaiseWindow | ( | _THIS | , |
SDL_Window * | window | ||
) |
void UIKit_SetWindowBordered | ( | _THIS | , |
SDL_Window * | window, | ||
SDL_bool | bordered | ||
) |
void UIKit_SetWindowFullscreen | ( | _THIS | , |
SDL_Window * | window, | ||
SDL_VideoDisplay * | display, | ||
SDL_bool | fullscreen | ||
) |
void UIKit_SetWindowTitle | ( | _THIS | , |
SDL_Window * | window | ||
) |
void UIKit_ShowWindow | ( | _THIS | , |
SDL_Window * | window | ||
) |