22 #ifndef _SDL_pspgl_c_h 23 #define _SDL_pspgl_c_h
void PSP_GL_UnloadLibrary(_THIS)
SDL_GLContext PSP_GL_CreateContext(_THIS, SDL_Window *window)
void PSP_GL_SwapBuffers(_THIS)
void PSP_GL_SwapWindow(_THIS, SDL_Window *window)
int PSP_GL_MakeCurrent(_THIS, SDL_Window *window, SDL_GLContext context)
int PSP_GL_GetSwapInterval(_THIS)
void * SDL_GLContext
An opaque handle to an OpenGL context.
int PSP_GL_LoadLibrary(_THIS, const char *path)
int PSP_GL_SetSwapInterval(_THIS, int interval)
The type used to identify a window.
void * PSP_GL_GetProcAddress(_THIS, const char *proc)
GLsizei const GLchar *const * path